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Mail Archives: djgpp/1997/01/20/22:34:02

To: djgpp AT delorie DOT com
Subject: Re: Publishing a game
Message-ID: <19970120.191505.4983.4.chambersb@juno.com>
References: <5bqo19$58 AT news DOT cableinet DOT net>
<32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca>
<32E425C1 DOT 3FFA AT cam DOT org>
From: chambersb AT juno DOT com (Benjamin D Chambers)
Date: Mon, 20 Jan 1997 22:15:37 EST

On Mon, 20 Jan 1997 18:11:13 -0800 Tudor <tudor AT cam DOT org> writes:
>the publisher gets 90% and 100% of the work is myne!!
I agree whole-heartedly.

>How do companies like lets say Origin stand this ??  
Origin started out as a one-man company that made it's own games, selling
Basic programs on a 5 1/4 inch floppies in Ziploc bags.

Who says the lone programmer can't survive?

While we're on the subject of game publishing,...
What would the interest level be in creating a Game's archive of games
created with DJGPP?  It would be distributed in bulk on CD, with each
programmer contributing a portion of the costs.  If we get enough people
in on it (Let's say each game is 5-25 megs, that's 25-100 games per CD
easy) the costs wouldn't be quite so scary.
Any thoughts???


...Chambers

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