To: djgpp AT delorie DOT com Subject: Re: Publishing a game Message-ID: <19970120.191505.4983.4.chambersb@juno.com> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> <32E425C1 DOT 3FFA AT cam DOT org> From: chambersb AT juno DOT com (Benjamin D Chambers) Date: Mon, 20 Jan 1997 22:15:37 EST On Mon, 20 Jan 1997 18:11:13 -0800 Tudor writes: >the publisher gets 90% and 100% of the work is myne!! I agree whole-heartedly. >How do companies like lets say Origin stand this ?? Origin started out as a one-man company that made it's own games, selling Basic programs on a 5 1/4 inch floppies in Ziploc bags. Who says the lone programmer can't survive? While we're on the subject of game publishing,... What would the interest level be in creating a Game's archive of games created with DJGPP? It would be distributed in bulk on CD, with each programmer contributing a portion of the costs. If we get enough people in on it (Let's say each game is 5-25 megs, that's 25-100 games per CD easy) the costs wouldn't be quite so scary. Any thoughts??? ...Chambers