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Mail Archives: djgpp/1997/01/20/20:49:40

From: Tudor <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Date: Mon, 20 Jan 1997 18:11:13 -0800
Organization: Communications Accesibles Montreal
Lines: 23
Message-ID: <32E425C1.3FFA@cam.org>
References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca>
Reply-To: tudor AT cam DOT org
NNTP-Posting-Host: dynappp-48.hip.cam.org
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote:
> Should be, but it ain't :)  It kinda sucks actually, the publishers
> usually make lotsa money and the author doens't get that much.  Think
> about this:  If your 10% (for example) is $50,000, then the publisher has
> made $450,000.  Ouch. :)
Do you know any ways to get ridd of this shit ?
I'm not making any games yet :) but I would consider creating games as a
hobby(i.e. 3D or real time strategies).
I wouldn't like workin my butt on that game then takin a shitty 10% when
the publisher gets 90% and 100% of the work is myne!!
How do companies like lets say Origin stand this ??  

-- 
tudor 'at' cam 'dot' org
yoda69 'at' hotmail 'dot' com
http://www.cam.org/~tudor

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