From: Tudor Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Mon, 20 Jan 1997 18:11:13 -0800 Organization: Communications Accesibles Montreal Lines: 23 Message-ID: <32E425C1.3FFA@cam.org> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> <5butbq$e86$1 AT news DOT sas DOT ab DOT ca> Reply-To: tudor AT cam DOT org NNTP-Posting-Host: dynappp-48.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp jonklipp AT freenet DOT edmonton DOT ab DOT ca wrote: > Should be, but it ain't :) It kinda sucks actually, the publishers > usually make lotsa money and the author doens't get that much. Think > about this: If your 10% (for example) is $50,000, then the publisher has > made $450,000. Ouch. :) Do you know any ways to get ridd of this shit ? I'm not making any games yet :) but I would consider creating games as a hobby(i.e. 3D or real time strategies). I wouldn't like workin my butt on that game then takin a shitty 10% when the publisher gets 90% and 100% of the work is myne!! How do companies like lets say Origin stand this ?? -- tudor 'at' cam 'dot' org yoda69 'at' hotmail 'dot' com http://www.cam.org/~tudor -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS d-(--) s(-):(+) a? C+ UL>++++ P L>+++++ E- W++ N o K---(----) w--- O---- M-- V-? PS+++ PE Y PGP t+ 5-- X+++>++++ R tv b+ DI D+ G e->++ h>++ r- y>+++++ ------END GEEK CODE BLOCK------