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Mail Archives: djgpp/1997/01/20/16:51:56

Message-Id: <2.2.32.19970120212850.006c9e18@delilah>
Mime-Version: 1.0
Date: Mon, 20 Jan 1997 13:28:50 -0800
To: Ian D Romanick <idr AT cs DOT pdx DOT edu>
From: Alan Wilson <alan DOT wilson AT wilshire DOT com>
Subject: Re: Publishing a game

At 08:50 AM 1/20/97 -0800, you wrote:
>> incidentally, chances of virgin or ea taking any game are close to 0. reason
>> being they made a nice fat loss last fiscal year and won't even consider
>> marketing a game unless it's going to be a big hit.
>
>And *that* is the real reason.  For every game that comes out that makes
>a bunch of money, there are *20* (at least) that don't even make it to
>the market.  On every game like that, the publishers loose big.  Once a
>development house gets a good enough track record, they can get better
>deals.  By that point most are ready to start self publishing, though...
>
>-- 
>

Well, how about the Shareware root.  You can make a demo version of the game
and upload onto the internet and ask users to register it for a fee.  If the
game is hot, you may make a bundle.  Does this avenue work?
Alan Wilson


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