Message-Id: <2.2.32.19970120212850.006c9e18@delilah> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Mon, 20 Jan 1997 13:28:50 -0800 To: Ian D Romanick From: Alan Wilson Subject: Re: Publishing a game At 08:50 AM 1/20/97 -0800, you wrote: >> incidentally, chances of virgin or ea taking any game are close to 0. reason >> being they made a nice fat loss last fiscal year and won't even consider >> marketing a game unless it's going to be a big hit. > >And *that* is the real reason. For every game that comes out that makes >a bunch of money, there are *20* (at least) that don't even make it to >the market. On every game like that, the publishers loose big. Once a >development house gets a good enough track record, they can get better >deals. By that point most are ready to start self publishing, though... > >-- > Well, how about the Shareware root. You can make a demo version of the game and upload onto the internet and ask users to register it for a fee. If the game is hot, you may make a bundle. Does this avenue work? Alan Wilson