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Mail Archives: djgpp/1997/01/20/10:12:40

From: jonklipp AT freenet DOT edmonton DOT ab DOT ca ()
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Followup-To: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Date: 20 Jan 1997 04:46:50 GMT
Organization: Edmonton FreeNet, Edmonton, Alberta, Canada
Lines: 20
Message-ID: <5butbq$e86$1@news.sas.ab.ca>
References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org>
NNTP-Posting-Host: fn2.freenet.edmonton.ab.ca
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Tudor (tudor AT cam DOT org) wrote:
: Oliver Stiller wrote:
: > Deals are very different depending on the amount of advance,
: > the product quality etc. Expect anything between 5% and 20%
: > of the retail price. The last figure is realistic for registered
: > shareware copies only but not for CDs sold via stores.
: Do ya mean you allways get that much??wow...
: So,if I make a game and go to Virgin or EA (if it's good enough :) or
: whoever they will take 80% and I only 20% ???
: Shouldn't it be the other way around??

Should be, but it ain't :)  It kinda sucks actually, the publishers
usually make lotsa money and the author doens't get that much.  Think
about this:  If your 10% (for example) is $50,000, then the publisher has
made $450,000.  Ouch. :)

--
jon klippenstein internet:  klip AT cryogen DOT com
                 uucp:      alberta!ve6kik!dparrot!{root,klip}
                 ham radio: ve6klp

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