From: jonklipp AT freenet DOT edmonton DOT ab DOT ca () Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Followup-To: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Date: 20 Jan 1997 04:46:50 GMT Organization: Edmonton FreeNet, Edmonton, Alberta, Canada Lines: 20 Message-ID: <5butbq$e86$1@news.sas.ab.ca> References: <5bqo19$58 AT news DOT cableinet DOT net> <32E1F436 DOT 453A AT netcomuk DOT co DOT uk> <32E28623 DOT 4841 AT cam DOT org> NNTP-Posting-Host: fn2.freenet.edmonton.ab.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Tudor (tudor AT cam DOT org) wrote: : Oliver Stiller wrote: : > Deals are very different depending on the amount of advance, : > the product quality etc. Expect anything between 5% and 20% : > of the retail price. The last figure is realistic for registered : > shareware copies only but not for CDs sold via stores. : Do ya mean you allways get that much??wow... : So,if I make a game and go to Virgin or EA (if it's good enough :) or : whoever they will take 80% and I only 20% ??? : Shouldn't it be the other way around?? Should be, but it ain't :) It kinda sucks actually, the publishers usually make lotsa money and the author doens't get that much. Think about this: If your 10% (for example) is $50,000, then the publisher has made $450,000. Ouch. :) -- jon klippenstein internet: klip AT cryogen DOT com uucp: alberta!ve6kik!dparrot!{root,klip} ham radio: ve6klp