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Mail Archives: djgpp/1997/01/20/02:57:46

From: sage AT prairie DOT lakes DOT com (Sage Phoenix)
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids
Subject: Re: Publishing a game
Date: Mon, 20 Jan 1997 01:54:19 GMT
Organization: Prairie Lakes Internet
Lines: 69
Message-ID: <5buv2s$2c3@News2.Lakes.com>
References: <5bqo19$58 AT news DOT cableinet DOT net>
NNTP-Posting-Host: modem42.prairie.lakes.com
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

jb3207 AT eclipse DOT co DOT uk (Jason Barstow) wrote:

>My partner and I are currently finishing a game.
>We are at the stage of approaching publishers. We are also
>checking out the shareware route as an alternative form of distribution.

	Sorry I don't know anything about what you asked in this post, but I
would like to say "Sounds Awesome!"  when's the demo avaliable? :) heh
			-Sage
PS:  Good Luck!

>This is our first game and we're desperately trying to form a
>basis for discussion (with retail/shareware publishers). We're
>finding it difficult to get real-life facts and figures. Without
>these we can't really begin...

>The game:
>(This is from the blurb we're sending publishers....)

>*Arcade style educational game for children and adults.
>*Multiple puzzles/information pages.
>*Written with DJGPP (DOS,32bit).
>*Compatable with Win95 and OS2Warp(untested)
>*Hi-res/Hi-colour full scrolling forced overhead 3D.
>*Spatial 16channel sound (8 digital music/8 effects).
>*Cut sequences.	
>*Installation procedure - full or partial installation from CD.
>*Setup - advanced options, plus an easy automatic option.
>*Requires: DOS/Win95/OS2Warp 486DX66, 8MB.
>*Recommended: Pentium, Soundblaster compatable.
>	
>FYI (if you care!) technical info:
>Coded in C using excellent DJGPP.
>The sound system is adapted from Mikmod.
>We wrote the graphic system ourselves, it supports mode13h
>plus any direct-pixel VESA1.2/VESA2.0 mode (including
>16/24/32bit modes). The graphics are created in 24bit and
>(pre)quantized for 8bit modes.
>Pentium60 runs 640x480x8bit. Pentium120+ with fast gfx card
>runs 640x480x16bit.
>User can turn full-scrolling off and run hi-colour modes
>'flip-screen' if their system is too slow - dirty rectangles
>method gives good speed.



>If *anyone* has *any* experience in this area please send us
>information.

>Particularly,

>Can we expect support (resource/financial) to finish the game?
>What percentage should we expect to receive for a retail product?
>Can we expect an advance?
>What sort of sales can we expect to make (presuming the product is 'average')?

>Thankyou for any information.

>NB. This is cross-posted to:
>comp.os.msdos.djgpp, rec.games.programmer, alt.comp.shareware.for-kids

>Jason Barstow
>Jabber Interactive
>jb3207 AT eclipse DOT co DOT uk





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