From: sage AT prairie DOT lakes DOT com (Sage Phoenix) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,alt.comp.shareware.for-kids Subject: Re: Publishing a game Date: Mon, 20 Jan 1997 01:54:19 GMT Organization: Prairie Lakes Internet Lines: 69 Message-ID: <5buv2s$2c3@News2.Lakes.com> References: <5bqo19$58 AT news DOT cableinet DOT net> NNTP-Posting-Host: modem42.prairie.lakes.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp jb3207 AT eclipse DOT co DOT uk (Jason Barstow) wrote: >My partner and I are currently finishing a game. >We are at the stage of approaching publishers. We are also >checking out the shareware route as an alternative form of distribution. Sorry I don't know anything about what you asked in this post, but I would like to say "Sounds Awesome!" when's the demo avaliable? :) heh -Sage PS: Good Luck! >This is our first game and we're desperately trying to form a >basis for discussion (with retail/shareware publishers). We're >finding it difficult to get real-life facts and figures. Without >these we can't really begin... >The game: >(This is from the blurb we're sending publishers....) >*Arcade style educational game for children and adults. >*Multiple puzzles/information pages. >*Written with DJGPP (DOS,32bit). >*Compatable with Win95 and OS2Warp(untested) >*Hi-res/Hi-colour full scrolling forced overhead 3D. >*Spatial 16channel sound (8 digital music/8 effects). >*Cut sequences. >*Installation procedure - full or partial installation from CD. >*Setup - advanced options, plus an easy automatic option. >*Requires: DOS/Win95/OS2Warp 486DX66, 8MB. >*Recommended: Pentium, Soundblaster compatable. > >FYI (if you care!) technical info: >Coded in C using excellent DJGPP. >The sound system is adapted from Mikmod. >We wrote the graphic system ourselves, it supports mode13h >plus any direct-pixel VESA1.2/VESA2.0 mode (including >16/24/32bit modes). The graphics are created in 24bit and >(pre)quantized for 8bit modes. >Pentium60 runs 640x480x8bit. Pentium120+ with fast gfx card >runs 640x480x16bit. >User can turn full-scrolling off and run hi-colour modes >'flip-screen' if their system is too slow - dirty rectangles >method gives good speed. >If *anyone* has *any* experience in this area please send us >information. >Particularly, >Can we expect support (resource/financial) to finish the game? >What percentage should we expect to receive for a retail product? >Can we expect an advance? >What sort of sales can we expect to make (presuming the product is 'average')? >Thankyou for any information. >NB. This is cross-posted to: >comp.os.msdos.djgpp, rec.games.programmer, alt.comp.shareware.for-kids >Jason Barstow >Jabber Interactive >jb3207 AT eclipse DOT co DOT uk