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From: | Rugxulo <rugxulo AT gmail DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Please help me to fix this: almost have the piece of code for mi |
game faster ... just a bit more | |
Date: | Sat, 19 Jun 2010 20:48:08 -0700 (PDT) |
Organization: | http://groups.google.com |
Lines: | 26 |
Message-ID: | <8542752c-2313-4dd6-ad1b-83e7705342a0@y4g2000yqy.googlegroups.com> |
References: | <541720 DOT 49903 DOT qm AT web45105 DOT mail DOT sp1 DOT yahoo DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
On Jun 19, 8:31 pm, Pablo Marty <tigrepotrazosalv DOT DOT DOT AT yahoo DOT com DOT ar> wrote: > > I didnt give up from searching the code for getting the linear framebuffe= r VESA VBE for my game to run normally fast under DOSBox, with music includ= ed. (my version of Super Mario Bros) > ... > Nevertheless I got my program much better since when I sent it to Rugxulo= , i optimized the speed a little by reducind CPU procesor time, and improve= the graphics ... i suppose it could be quite good with this following code= working fine ; Thank you very much--- > Rugxulo, may I send the game to you again? it s a bit faster and better n= ow Sure, just keep in mind to rename the .ZIP so that Gmail doesn't bounce it. (Still a lame policy they haven't removed; then again, it's a crappy virus-filled world.) P.S. This reminds me of a Turbo Pascal Mario clone from years back (by Mike Weiring, I think). It's open source too although it uses "chained 320x200" mode. Since I've been messing with Pascal lately (including GPC/DJGPP, though I'm pretty sure this won't compile under that unmodified), I can't help but think of things like this. So here's the link, feel free to take a look. ;-) http://www.wieringsoftware.nl/mario/
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