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From: | dark0wl AT hotmail DOT com (Dark0wl) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Pausing the game loop/RPG character conversations |
Date: | 28 Oct 2002 09:03:45 -0800 |
Organization: | http://groups.google.com/ |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hi, I've just started using the Allegro library to program games. I'm writing an RPG, but I've stumbled accross a problem. In my game loop, I check to see if the user has pressed the "G" key. If they have I want to be able to pause input and character movement and display a rectangle with a sentence in it. At the moment the rectangle only appears if you hold down the "G" key, because my game loop gets through about 60 cycles per second. Any help would be greatly appreciated, Adam.
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