From: dark0wl AT hotmail DOT com (Dark0wl) Newsgroups: comp.os.msdos.djgpp Subject: Pausing the game loop/RPG character conversations Date: 28 Oct 2002 09:03:45 -0800 Organization: http://groups.google.com/ Lines: 15 Message-ID: NNTP-Posting-Host: 80.3.32.5 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1035824626 18962 127.0.0.1 (28 Oct 2002 17:03:46 GMT) X-Complaints-To: groups-abuse AT google DOT com NNTP-Posting-Date: 28 Oct 2002 17:03:46 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi, I've just started using the Allegro library to program games. I'm writing an RPG, but I've stumbled accross a problem. In my game loop, I check to see if the user has pressed the "G" key. If they have I want to be able to pause input and character movement and display a rectangle with a sentence in it. At the moment the rectangle only appears if you hold down the "G" key, because my game loop gets through about 60 cycles per second. Any help would be greatly appreciated, Adam.