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From: | "Dave Nicholson" <davesagoonie AT hotmail DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Need help with crazy graphics idea for old dos games. (0/1) |
Date: | Mon, 22 Oct 2001 15:49:33 +0100 |
Organization: | BT Internet |
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References: | <ub83ttcamf94cscc60pn9p3ktousm6qelr AT 4ax DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
I'm new to this programming lark so I don't actually know the answer. I just wanted to say what a cool idea that is. I love that game too and think it would be nice to play it again with the improved graphics!! Dave "Kevin" <kpsoucy AT home DOT com> wrote in message news:ub83ttcamf94cscc60pn9p3ktousm6qelr AT 4ax DOT com... > The other day I purchased The Curse of Monkey Island. It came with a > CD containing the original 2 Monkey Island games. I loved those games > very much in my teenage years but looking at them now is > heartbreaking. Nothing has changed really except for my perception of > the graphics. 320x200 looked impressive back when those games first > came out, but looks quite dated and blocky compared to what I've > become accoustomed to. Then a tought struck me. I play a lot of old > SNES games using the ZSNES emulator which has the Eagle and 2xsai > engines for increasing the resolutions for SNES games. The result is > smooth cartoony graphics. So now I'm wondering if it would be > possable to apply the 2xsai engine to old DOS games like Monkey > Island. My first thought was to present the idea to Lucasarts in > hopes of them making an updated executable with 2xsai included. > Problem is, big game companies don't really care about updating old > games, and they don't take unsolicited ideas. What to do???? > > The solution is a program that intercepts the game's transfer of data > to the video memory, applies 2xsai to the incoming graphics, and > outputs the new higher-res image to video memory. This program could > be run in conjuction with most 2D dos games like those made by Sierra > and Lucasarts. Does this sound plausable? If so could someone help > me out on how I would go about intercepting the writes to video > memory? > > The following screenshot is from Monkey Island 2. The first one is > taken directly from the original game. The second one is after 2xsai > has been applied using a 2xsai conversion utility. This example shows > how awesome those old games would be to play again using 2xsai > technology. > > > > Posted Via Usenet.com Premium Usenet Newsgroup Services > ---------------------------------------------------------- > ** SPEED ** RETENTION ** COMPLETION ** ANONYMITY ** > ---------------------------------------------------------- > http://www.usenet.com
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