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| Message-ID: | <00cf01c0de22$102b6e70$6600a8c0@mars> |
| From: | "Johan Henriksson" <jhe AT realsoftware DOT cjb DOT net> |
| To: | <djgpp AT delorie DOT com> |
| References: | <3AFEFB3C DOT F7F89BA2 AT LITech DOT lviv DOT ua> <001d01c0dc64$52876860$6600a8c0 AT mars> <3B02655D DOT 94B592D5 AT eik DOT bme DOT hu> |
| Subject: | Re: why Allegro |
| Date: | Wed, 16 May 2001 18:05:42 +0200 |
| MIME-Version: | 1.0 |
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| Reply-To: | djgpp AT delorie DOT com |
> > > why do you use Allegro library? > > It is the best gamelib for DOS. Nowadays it's portable as well > > so we can say it knocks any kind of concurence. > and what about SDL ? The question can be reformulated as: what makes > Allegro more suited to game > programming then all the others? (I'd also love to know the answer...) Allegro is more portable and has been around for a longer time. I bet there are far more addons for Allegro than for SDL. It really doesn't matter much what you use as long as you are comforted with it but I think Allegro will live longer.
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