Message-ID: <00cf01c0de22$102b6e70$6600a8c0@mars> From: "Johan Henriksson" To: References: <3AFEFB3C DOT F7F89BA2 AT LITech DOT lviv DOT ua> <001d01c0dc64$52876860$6600a8c0 AT mars> <3B02655D DOT 94B592D5 AT eik DOT bme DOT hu> Subject: Re: why Allegro Date: Wed, 16 May 2001 18:05:42 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 Reply-To: djgpp AT delorie DOT com > > > why do you use Allegro library? > > It is the best gamelib for DOS. Nowadays it's portable as well > > so we can say it knocks any kind of concurence. > and what about SDL ? The question can be reformulated as: what makes > Allegro more suited to game > programming then all the others? (I'd also love to know the answer...) Allegro is more portable and has been around for a longer time. I bet there are far more addons for Allegro than for SDL. It really doesn't matter much what you use as long as you are comforted with it but I think Allegro will live longer.