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| Message-ID: | <3B02655D.94B592D5@eik.bme.hu> |
| Date: | Wed, 16 May 2001 13:32:45 +0200 |
| From: | =?iso-8859-1?Q?Andr=E1s=20S=F3lyom?= <solyom AT eik DOT bme DOT hu> |
| Organization: | BME AFT |
| X-Mailer: | Mozilla 4.75 [en] (Win98; U) |
| X-Accept-Language: | en |
| MIME-Version: | 1.0 |
| To: | djgpp AT delorie DOT com |
| Subject: | Re: why Allegro |
| References: | <3AFEFB3C DOT F7F89BA2 AT LITech DOT lviv DOT ua> <001d01c0dc64$52876860$6600a8c0 AT mars> |
| Reply-To: | djgpp AT delorie DOT com |
Johan Henriksson wrote: > > why do you use Allegro library? > It is the best gamelib for DOS. Nowadays it's portable as well > so we can say it knocks any kind of concurence. and what about SDL ? The question can be reformulated as: what makes Allegro more suited to game programming then all the others? (I'd also love to know the answer...)
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