Message-ID: <3B02655D.94B592D5@eik.bme.hu> Date: Wed, 16 May 2001 13:32:45 +0200 From: =?iso-8859-1?Q?Andr=E1s=20S=F3lyom?= Organization: BME AFT X-Mailer: Mozilla 4.75 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: why Allegro References: <3AFEFB3C DOT F7F89BA2 AT LITech DOT lviv DOT ua> <001d01c0dc64$52876860$6600a8c0 AT mars> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Johan Henriksson wrote: > > why do you use Allegro library? > It is the best gamelib for DOS. Nowadays it's portable as well > so we can say it knocks any kind of concurence. and what about SDL ? The question can be reformulated as: what makes Allegro more suited to game programming then all the others? (I'd also love to know the answer...)