Mail Archives: djgpp/2001/02/20/16:11:08
from: Johan Henriksson, leadprogrammer @ www.realsoftware.cjb.net
"The individual should be praised for it's struggle, the society
condemned for it's actions" - me 1997 #12035895
----------------------------------------------------------------------------
-------------------
>I assume that my problems with it are due to my lack of knowledge
concerning
>your creation, but I still would like to know why it is so difficult
(seemingly
>impossible) to write high level C++ code. Even using working code as a
>template my classes and structures meld into the ether at runtime. The
>same code can run seamlessly on Borland 3.01 and Borland 5.02. Does
It what??? I have no idea but you might want to give some example code
to show the problem.
> this involve Borland's Class Library framework, or am I
>not doing things right? My main question is:
> Does DJGPP require me to use a class/structure layout different
>from that taught in first year college courses on C++?
I'm not using CC but AFAIK DJGPP follows the standards for all such
basic things.
>Also why do pointer arrays tend to fail in keeping their targets? I am
>writing code using Allegro (that beautiful graphics API from Shawn
>Hargraves) to perform real-time 3D graphics in a game, and my attempts
>at nesting data types have all failed forcing me to write the equivalent of
objective C at best.
I have never seen this problem in any compiler, especially not DJGPP.
You're sure you haven't done anything wrong yourself? Pointererrors
are the most common ones...
- Raw text -