Message-ID: <02aa01c09b7c$93714d60$6300a8c0@brk> From: "Johan Henriksson" To: Subject: Re: C++ you say? Date: Tue, 20 Feb 2001 21:27:27 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from: Johan Henriksson, leadprogrammer @ www.realsoftware.cjb.net "The individual should be praised for it's struggle, the society condemned for it's actions" - me 1997 #12035895 ---------------------------------------------------------------------------- ------------------- >I assume that my problems with it are due to my lack of knowledge concerning >your creation, but I still would like to know why it is so difficult (seemingly >impossible) to write high level C++ code. Even using working code as a >template my classes and structures meld into the ether at runtime. The >same code can run seamlessly on Borland 3.01 and Borland 5.02. Does It what??? I have no idea but you might want to give some example code to show the problem. > this involve Borland's Class Library framework, or am I >not doing things right? My main question is: > Does DJGPP require me to use a class/structure layout different >from that taught in first year college courses on C++? I'm not using CC but AFAIK DJGPP follows the standards for all such basic things. >Also why do pointer arrays tend to fail in keeping their targets? I am >writing code using Allegro (that beautiful graphics API from Shawn >Hargraves) to perform real-time 3D graphics in a game, and my attempts >at nesting data types have all failed forcing me to write the equivalent of objective C at best. I have never seen this problem in any compiler, especially not DJGPP. You're sure you haven't done anything wrong yourself? Pointererrors are the most common ones...