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From: | Hans-Bernhard Broeker <broeker AT physik DOT rwth-aachen DOT de> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Problem under Win98 DOS box |
Date: | 19 Feb 2001 14:10:36 GMT |
Organization: | Aachen University of Technology (RWTH) |
Lines: | 27 |
Message-ID: | <96r9gs$qiu$1@nets3.rz.RWTH-Aachen.DE> |
References: | <3A9011DC DOT 4CF3CC5F AT tin DOT it> |
NNTP-Posting-Host: | acp3bf.physik.rwth-aachen.de |
X-Trace: | nets3.rz.RWTH-Aachen.DE 982591836 27230 137.226.32.75 (19 Feb 2001 14:10:36 GMT) |
X-Complaints-To: | abuse AT rwth-aachen DOT de |
NNTP-Posting-Date: | 19 Feb 2001 14:10:36 GMT |
Originator: | broeker@ |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Vincenzo Morello <morellov AT tin DOT it> wrote: > I use: > putchar('\07'); That had better be putchar('\a'); in programs meant to be portable. On most platforms, '\a' is actually '\07', the BEL character defined in the ASCII charset. But there are others... > to emit a beep under DJGPP+GRX. > When calling this function under Windows 98 DOS box, the graphic screen often > locks and further graphics output will not be drawn correctly. I've no idea what might cause that. > Is there an alternate way to play a beep in DJGPP ? Yes: the libc function pair sound() and nosound(). They'll even let you control the frequency and duration of the beep. I.e. you can boooooop instead of beep, if you want to. -- Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de) Even if all the snow were burnt, ashes would remain.
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