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| From: | Hans-Bernhard Broeker <broeker AT physik DOT rwth-aachen DOT de> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Problem under Win98 DOS box |
| Date: | 19 Feb 2001 14:10:36 GMT |
| Organization: | Aachen University of Technology (RWTH) |
| Lines: | 27 |
| Message-ID: | <96r9gs$qiu$1@nets3.rz.RWTH-Aachen.DE> |
| References: | <3A9011DC DOT 4CF3CC5F AT tin DOT it> |
| NNTP-Posting-Host: | acp3bf.physik.rwth-aachen.de |
| X-Trace: | nets3.rz.RWTH-Aachen.DE 982591836 27230 137.226.32.75 (19 Feb 2001 14:10:36 GMT) |
| X-Complaints-To: | abuse AT rwth-aachen DOT de |
| NNTP-Posting-Date: | 19 Feb 2001 14:10:36 GMT |
| Originator: | broeker@ |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Vincenzo Morello <morellov AT tin DOT it> wrote:
> I use:
> putchar('\07');
That had better be
putchar('\a');
in programs meant to be portable. On most platforms, '\a' is actually
'\07', the BEL character defined in the ASCII charset. But there are
others...
> to emit a beep under DJGPP+GRX.
> When calling this function under Windows 98 DOS box, the graphic screen often
> locks and further graphics output will not be drawn correctly.
I've no idea what might cause that.
> Is there an alternate way to play a beep in DJGPP ?
Yes: the libc function pair sound() and nosound(). They'll even let
you control the frequency and duration of the beep. I.e. you can
boooooop instead of beep, if you want to.
--
Hans-Bernhard Broeker (broeker AT physik DOT rwth-aachen DOT de)
Even if all the snow were burnt, ashes would remain.
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