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| Message-ID: | <3A80B1D7.1030501@operamail.com> |
| From: | Sahab Yazdani <sahaby AT operamail DOT com> |
| Organization: | PheonixSoft Interactive |
| User-Agent: | Mozilla/5.0 (Windows; U; Win98; en-US; m18) Gecko/20001204 |
| X-Accept-Language: | en |
| MIME-Version: | 1.0 |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | creating a simple timer... |
| Lines: | 14 |
| Date: | Tue, 06 Feb 2001 21:24:23 -0500 |
| NNTP-Posting-Host: | 149.99.124.54 |
| X-Complaints-To: | abuse AT sprint DOT ca |
| X-Trace: | newscontent-01.sprint.ca 981512945 149.99.124.54 (Tue, 06 Feb 2001 21:29:05 EST) |
| NNTP-Posting-Date: | Tue, 06 Feb 2001 21:29:05 EST |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
hello, i am wondering, how would I go about creating a *simple* timer without using allegro to a game that I am writing, at the moment it runs far too fast and I need to slow it down using a reasonable method (counting to huge numbers obviously won't cut it) does not work I have a book that deals with game development, but this specific portion is a wee bit too complicated for moi. -- *********************************************************** * Sahab Yazdani * "Wizard's Third Rule: Passion rules * * Thornhill S.S * Reason" - Kolo's Journal * *********************************************************** * http://pheonixsoft.virtualave.net/ * ***********************************************************
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