Message-ID: <3A80B1D7.1030501@operamail.com> From: Sahab Yazdani Organization: PheonixSoft Interactive User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; m18) Gecko/20001204 X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: creating a simple timer... Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit Lines: 14 Date: Tue, 06 Feb 2001 21:24:23 -0500 NNTP-Posting-Host: 149.99.124.54 X-Complaints-To: abuse AT sprint DOT ca X-Trace: newscontent-01.sprint.ca 981512945 149.99.124.54 (Tue, 06 Feb 2001 21:29:05 EST) NNTP-Posting-Date: Tue, 06 Feb 2001 21:29:05 EST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com hello, i am wondering, how would I go about creating a *simple* timer without using allegro to a game that I am writing, at the moment it runs far too fast and I need to slow it down using a reasonable method (counting to huge numbers obviously won't cut it) does not work I have a book that deals with game development, but this specific portion is a wee bit too complicated for moi. -- *********************************************************** * Sahab Yazdani * "Wizard's Third Rule: Passion rules * * Thornhill S.S * Reason" - Kolo's Journal * *********************************************************** * http://pheonixsoft.virtualave.net/ * ***********************************************************