delorie.com/archives/browse.cgi | search |
X-Originating-IP: | [200.42.4.118] |
From: | "Norberto Alfredo Bensa" <ceo AT nbensacomputers DOT com> |
To: | <djgpp AT delorie DOT com> |
References: | <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> <95cm7o$faj$1 AT nnrp1 DOT deja DOT com> |
Subject: | Re: how did Quake do it??? |
Date: | Thu, 1 Feb 2001 20:39:32 -0300 |
Organization: | nBens@ Computers |
X-Priority: | 3 |
X-MSMail-Priority: | Normal |
X-Mailer: | Microsoft Outlook Express 5.50.4522.1200 |
X-MIMEOLE: | Produced By Microsoft MimeOLE V5.50.4522.1200 |
Message-ID: | <OE542xyPaZI758Nqm4P000009e8@hotmail.com> |
X-OriginalArrivalTime: | 01 Feb 2001 23:41:25.0570 (UTC) FILETIME=[7D953A20:01C08CA8] |
Reply-To: | djgpp AT delorie DOT com |
From: "Tom St Denis" <stdenis AT compmore DOT net> > In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>, > "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote: > > Tom St Denis wrote... > > > > [Quake using Win95's networking] > > > > > > No they didn't. > > > > > > Only winquake supports TCP/IP games. > > > > Not so. I'm quoting from Quake's techinfo.txt: > > Not so. I have Quake and it doesn't have TCP/IP under the multiplayer. > Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP > AFAICT. > > Tom > You need to launch Quake with Q95.bat... see your Quake directory... Best regards, Norberto
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |