X-Originating-IP: [200.42.4.118] From: "Norberto Alfredo Bensa" To: References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> <95cm7o$faj$1 AT nnrp1 DOT deja DOT com> Subject: Re: how did Quake do it??? Date: Thu, 1 Feb 2001 20:39:32 -0300 Organization: nBens@ Computers X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4522.1200 X-MIMEOLE: Produced By Microsoft MimeOLE V5.50.4522.1200 Message-ID: X-OriginalArrivalTime: 01 Feb 2001 23:41:25.0570 (UTC) FILETIME=[7D953A20:01C08CA8] Reply-To: djgpp AT delorie DOT com From: "Tom St Denis" > In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>, > "Oliver Brakmann" wrote: > > Tom St Denis wrote... > > > > [Quake using Win95's networking] > > > > > > No they didn't. > > > > > > Only winquake supports TCP/IP games. > > > > Not so. I'm quoting from Quake's techinfo.txt: > > Not so. I have Quake and it doesn't have TCP/IP under the multiplayer. > Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP > AFAICT. > > Tom > You need to launch Quake with Q95.bat... see your Quake directory... Best regards, Norberto