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From: | Tom St Denis <stdenis AT compmore DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: how did Quake do it??? |
Date: | Thu, 01 Feb 2001 21:59:27 GMT |
Organization: | Deja.com |
Lines: | 20 |
Message-ID: | <95cm7o$faj$1@nnrp1.deja.com> |
References: | <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> |
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X-Article-Creation-Date: | Thu Feb 01 21:59:27 2001 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>, "Oliver Brakmann" <obrakmann AT gmx DOT net> wrote: > Tom St Denis wrote... > > > [Quake using Win95's networking] > > > > No they didn't. > > > > Only winquake supports TCP/IP games. > > Not so. I'm quoting from Quake's techinfo.txt: Not so. I have Quake and it doesn't have TCP/IP under the multiplayer. Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP AFAICT. Tom Sent via Deja.com http://www.deja.com/
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