From: Tom St Denis Newsgroups: comp.os.msdos.djgpp Subject: Re: how did Quake do it??? Date: Thu, 01 Feb 2001 21:59:27 GMT Organization: Deja.com Lines: 20 Message-ID: <95cm7o$faj$1@nnrp1.deja.com> References: <3A7876BC DOT 2060603 AT operamail DOT com> <95bl59$et5$1 AT nnrp1 DOT deja DOT com> <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de> NNTP-Posting-Host: 24.112.8.23 X-Article-Creation-Date: Thu Feb 01 21:59:27 2001 GMT X-Http-User-Agent: Mozilla/5.0 (Windows 98; U) Opera 5.01 [en] X-Http-Proxy: 1.1 x71.deja.com:80 (Squid/1.1.22) for client 24.112.8.23 X-MyDeja-Info: XMYDJUIDtomstdenis To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In article <95cc9o$gp9a5$2 AT ID-32970 DOT news DOT dfncis DOT de>, "Oliver Brakmann" wrote: > Tom St Denis wrote... > > > [Quake using Win95's networking] > > > > No they didn't. > > > > Only winquake supports TCP/IP games. > > Not so. I'm quoting from Quake's techinfo.txt: Not so. I have Quake and it doesn't have TCP/IP under the multiplayer. Perhaps with an update or addon you can, but native Quake doesn't have TCP/IP AFAICT. Tom Sent via Deja.com http://www.deja.com/