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From: | Tom St Denis <stdenis AT compmore DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Nasty, nasty graphic flicker |
Date: | Thu, 01 Feb 2001 12:27:18 GMT |
Organization: | Deja.com |
Lines: | 23 |
Message-ID: | <95bkn1$ehe$1@nnrp1.deja.com> |
References: | <3a78f002_1 AT corp DOT newsfeeds DOT com> |
NNTP-Posting-Host: | 24.112.8.23 |
X-Article-Creation-Date: | Thu Feb 01 12:27:18 2001 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In article <3a78f002_1 AT corp DOT newsfeeds DOT com>, "23yrold3yrold" <cbarry AT pangea DOT ca> wrote: > Hello. I have a simple question; how is it that a simple command to blit to > the screen from a grabber datafile can cause random flickering of the image > all over the screen? It only happens half the time, first use of the bitmap. > Occasionally the program just crashes. Does anyone have any idea what might > cause this? And before you ask for code snippiets, I assure you they're > normal, plain vanilla draw_sprite function calls. Flickering normally happens because you are drawing during the vertical sync. Try doing this do { vsync(); // draw stuff } while (!done); Tom Sent via Deja.com http://www.deja.com/
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