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| From: | Tom St Denis <stdenis AT compmore DOT net> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Nasty, nasty graphic flicker |
| Date: | Thu, 01 Feb 2001 12:27:18 GMT |
| Organization: | Deja.com |
| Lines: | 23 |
| Message-ID: | <95bkn1$ehe$1@nnrp1.deja.com> |
| References: | <3a78f002_1 AT corp DOT newsfeeds DOT com> |
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| X-Article-Creation-Date: | Thu Feb 01 12:27:18 2001 GMT |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
In article <3a78f002_1 AT corp DOT newsfeeds DOT com>,
"23yrold3yrold" <cbarry AT pangea DOT ca> wrote:
> Hello. I have a simple question; how is it that a simple command to blit to
> the screen from a grabber datafile can cause random flickering of the image
> all over the screen? It only happens half the time, first use of the bitmap.
> Occasionally the program just crashes. Does anyone have any idea what might
> cause this? And before you ask for code snippiets, I assure you they're
> normal, plain vanilla draw_sprite function calls.
Flickering normally happens because you are drawing during the vertical sync.
Try doing this
do {
vsync();
// draw stuff
} while (!done);
Tom
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