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From: | Kai Dietrich <toepferei DOT dietrich AT t-online DOT de> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: replace uclock |
Date: | Mon, 18 Dec 2000 16:05:20 +0100 |
Organization: | T-Online |
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Message-ID: | <3A3E27B0.A1B1E4AE@t-online.de> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Hi! > For animation rate regulation, reading the 1024 Hz CMOS timer hardware > should work fine. And how do I do that (it has to work with MIDAS)? > Why again do you need 500 FPS when most monitors can handle only 100? The whole game is double buffered, so it doesn't look bad. It is not realy a frame rate, the whole game speed depends on this repeat rate. If I want to have a very fast game speed, the frame rate has to be very high. Bye Kai
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