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| From: | Kai Dietrich <toepferei DOT dietrich AT t-online DOT de> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: replace uclock |
| Date: | Mon, 18 Dec 2000 16:05:20 +0100 |
| Organization: | T-Online |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
Hi!
> For animation rate regulation, reading the 1024 Hz CMOS timer hardware
> should work fine.
And how do I do that (it has to work with MIDAS)?
> Why again do you need 500 FPS when most monitors can handle only 100?
The whole game is double buffered, so it doesn't look bad. It is not realy a frame
rate, the whole game speed depends on this repeat rate. If I want to have a very
fast game speed, the frame rate has to be very high.
Bye
Kai
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