From: Kai Dietrich Newsgroups: comp.os.msdos.djgpp Subject: Re: replace uclock Date: Mon, 18 Dec 2000 16:05:20 +0100 Organization: T-Online Lines: 17 Message-ID: <3A3E27B0.A1B1E4AE@t-online.de> References: <3A3CFCC1 DOT DE115FD0 AT t-online DOT de> <7263-Sun17Dec2000212536+0200-eliz AT is DOT elta DOT co DOT il> <3A3D262F DOT 5C950481 AT t-online DOT de> <6l8s3tom3bmpf3r540u7imi2un5s7cnchg AT 4ax DOT com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news.t-online.com 977152076 02 3138 ZN1dTxSOAPYh 001218 15:07:56 X-Complaints-To: abuse AT t-online DOT com X-Sender: 320009961467-0001 AT t-dialin DOT net X-Mailer: Mozilla 4.6 [de]C-CCK-MCD QXW03200 (Win95; I) X-Accept-Language: de,en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi! > For animation rate regulation, reading the 1024 Hz CMOS timer hardware > should work fine. And how do I do that (it has to work with MIDAS)? > Why again do you need 500 FPS when most monitors can handle only 100? The whole game is double buffered, so it doesn't look bad. It is not realy a frame rate, the whole game speed depends on this repeat rate. If I want to have a very fast game speed, the frame rate has to be very high. Bye Kai