delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/2000/08/11/18:45:15

From: "23yrold3yrold" <cbarry AT pangea DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: draw_rle_sprite query
Date: Fri, 11 Aug 2000 17:32:40 -0500
Lines: 18
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 5.00.2919.6600
X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600
NNTP-Posting-Host: 64.4.88.160
Message-ID: <39947f15_4@spamkiller.newsfeeds.com>
X-Trace: 11 Aug 2000 17:32:53 -0500, 64.4.88.160
X-Comments: This message was posted through Newsfeeds.com
X-Comments2: IMPORTANT: Newsfeeds.com does not condone, nor support, spam or any illegal or copyrighted postings.
X-Comments3: IMPORTANT: Under NO circumstances will postings containing illegal or copyrighted material through this service be tolerated!!
X-Report: Please report illegal or inappropriate use to <abuse AT newsfeeds DOT com> You may also use our online abuse reporting from: http://www.newsfeeds.com/abuseform.htm
X-Abuse-Info: Please be sure to forward a copy of ALL headers, INCLUDING the body (DO NOT SEND ATTACHMENTS)
Organization: Newsfeeds.com http://www.newsfeeds.com 73,000+ UNCENSORED Newsgroups.
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hullo, Allegro question. I'm wondering a litle wonder about sprites: I've
made some alpha channels of tiles in a tile-based game. The alpha tiles are
black and white; no colors or greys. Now, would there be a difference in
time if I

a) draw_rle_sprite the black and white tiles on a memory bitmap as is, or

b) make all the tiles hot pink and white instead of black, since blitting
sprites skips pink. Even hollowing out big white tiles and filling a white
outline with pink.

I'm pretty sure white/ pink would go faster than white/black, but I figgered
I'd ask before playing with my tiles. Thanks muchly!


Chris


- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019