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From: | "Andrew R. Gillett" <arganoid AT fatal-design DOT com> |
Newsgroups: | comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc |
Subject: | Re: c|net: Microsoft has officially killed MS-DOS. |
Date: | Sun, 16 Apr 2000 23:15:57 +0100 |
Organization: | www.release-dates.co.uk |
Lines: | 16 |
Message-ID: | <MPG.13644ba7a7f07b998ba6f@news.freeserve.net> |
References: | <0vlffsc21hthnqfaramn08d9gb9jfk5v74 AT 4ax DOT com> <0671ec78 DOT 58ba4650 AT usw-ex0110-075 DOT remarq DOT com> |
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NNTP-Posting-Date: | 16 Apr 2000 22:14:24 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp, Bernhard Stiftner wrote: > After all, DOS apps are MUCH faster than Windows ones! Just > look at some games, for example. DOS games are fast and > stable and are achieving wonderful frame rates, even if > they use 3D-engines. But nowadays directx/direct3d-games > need 3d accelerator hardware to achieve satisfacting > results (in contrast to those "old" DOS apps). That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "One must despair that qualifications these days are obtainable simply by scrawling 'uurrnnggh' in vomit on the exam paper, then defecating on the invigilator." - The Daily Outrage, http://argnet.fatal-design.com/ ->Comedy
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