From: "Andrew R. Gillett" Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer,comp.os.msdos.misc Subject: Re: c|net: Microsoft has officially killed MS-DOS. Date: Sun, 16 Apr 2000 23:15:57 +0100 Organization: www.release-dates.co.uk Lines: 16 Message-ID: References: <0vlffsc21hthnqfaramn08d9gb9jfk5v74 AT 4ax DOT com> <0671ec78 DOT 58ba4650 AT usw-ex0110-075 DOT remarq DOT com> NNTP-Posting-Host: modem-47.porcupine-puffer.dialup.pol.co.uk X-Trace: news5.svr.pol.co.uk 955923264 3187 62.137.50.175 (16 Apr 2000 22:14:24 GMT) NNTP-Posting-Date: 16 Apr 2000 22:14:24 GMT X-Complaints-To: abuse AT theplanet DOT net X-Newsreader: MicroPlanet Gravity v2.20 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In comp.os.msdos.djgpp, Bernhard Stiftner wrote: > After all, DOS apps are MUCH faster than Windows ones! Just > look at some games, for example. DOS games are fast and > stable and are achieving wonderful frame rates, even if > they use 3D-engines. But nowadays directx/direct3d-games > need 3d accelerator hardware to achieve satisfacting > results (in contrast to those "old" DOS apps). That's a bit daft - you can't directly compare, say, Quake 3 to Quake 1. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "One must despair that qualifications these days are obtainable simply by scrawling 'uurrnnggh' in vomit on the exam paper, then defecating on the invigilator." - The Daily Outrage, http://argnet.fatal-design.com/ ->Comedy