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Message-ID: | <38ECE48D.1AF2E7EB@corel.com> |
Date: | Thu, 06 Apr 2000 15:25:01 -0400 |
From: | Jonathan Meunier <jonathanm AT corel DOT com> |
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Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: bitmap reversing? |
References: | <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <hqtmessef2u5oe1cjijkaar31hbimehg55 AT 4ax DOT com> <38ECDBE4 DOT 10F47091 AT americasm01 DOT nt DOT com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
"Campbell, Rolf [SKY:1U32:EXCH]" wrote: > > Damian Yerrick wrote: > > > This assumes your character is completely symmetrical. Normally, I > > make two bitmaps: one facing left, and one facing right. This is why, > > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead > > of "MANTIS", because it's symmetrical. > > How is "Maximum" symmetrical? It is written on the side of Dee Jay's pants, (reads from up to down).. so if you reverse it horizontally, it reads from down to up). If you still don't understand, go rent the game (or download the rom and del it after you understand:) .(Trancelucid). . Jaune .
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