Message-ID: <38ECE48D.1AF2E7EB@corel.com> Date: Thu, 06 Apr 2000 15:25:01 -0400 From: Jonathan Meunier X-Mailer: Mozilla 4.7 [en] (Win95; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: bitmap reversing? References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> <38ECDBE4 DOT 10F47091 AT americasm01 DOT nt DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 120.150.3.42 X-Trace: 6 Apr 2000 15:25:38 -0500, 120.150.3.42 Lines: 18 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com "Campbell, Rolf [SKY:1U32:EXCH]" wrote: > > Damian Yerrick wrote: > > > This assumes your character is completely symmetrical. Normally, I > > make two bitmaps: one facing left, and one facing right. This is why, > > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead > > of "MANTIS", because it's symmetrical. > > How is "Maximum" symmetrical? It is written on the side of Dee Jay's pants, (reads from up to down).. so if you reverse it horizontally, it reads from down to up). If you still don't understand, go rent the game (or download the rom and del it after you understand:) .(Trancelucid). . Jaune .