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From: | "Campbell, Rolf [SKY:1U32:EXCH]" <moscoop AT americasm01 DOT nt DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: bitmap reversing? |
Date: | Thu, 06 Apr 2000 14:48:04 -0400 |
Organization: | Nortel Networks |
Lines: | 14 |
Message-ID: | <38ECDBE4.10F47091@americasm01.nt.com> |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Damian Yerrick wrote: > This assumes your character is completely symmetrical. Normally, I > make two bitmaps: one facing left, and one facing right. This is why, > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead > of "MANTIS", because it's symmetrical. How is "Maximum" symmetrical? -- (\/) Rolf Campbell (\/)
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