From: "Campbell, Rolf [SKY:1U32:EXCH]" Newsgroups: comp.os.msdos.djgpp Subject: Re: bitmap reversing? Date: Thu, 06 Apr 2000 14:48:04 -0400 Organization: Nortel Networks Lines: 14 Message-ID: <38ECDBE4.10F47091@americasm01.nt.com> References: <1hyF4.4670$pR DOT 33119 AT carnaval DOT risq DOT qc DOT ca> NNTP-Posting-Host: wmerh0tk.ca.nortel.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.72C-CCK-MCD [en] (X11; I; HP-UX B.10.20 9000/785) X-Accept-Language: en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Damian Yerrick wrote: > This assumes your character is completely symmetrical. Normally, I > make two bitmaps: one facing left, and one facing right. This is why, > in Super Street Fighter II, Dee Jay's pant leg says "MAXIMUM" instead > of "MANTIS", because it's symmetrical. How is "Maximum" symmetrical? -- (\/) Rolf Campbell (\/)