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Mail Archives: djgpp/2000/02/19/18:22:59

From: "John" <fubu36 AT stny DOT rr DOT com>
Newsgroups: comp.os.msdos.djgpp
References: <Ag4r4.2232$W5 DOT 113174 AT typhoon DOT nyroc DOT rr DOT com>
Subject: Re: Cursor
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Date: Sat, 19 Feb 2000 19:03:04 GMT
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Since in standard c++ there isn't a cursor, graphics or anything else like
that only a standard output device there must be a way to turn it off since
it isn't part of c++ only a external funtion. Someone has to know.


"John" <fubu36 AT stny DOT rr DOT com> wrote in message
news:Ag4r4.2232$W5 DOT 113174 AT typhoon DOT nyroc DOT rr DOT com...
> Is there anyway in C++ to make it so that you can't see the cursor. So
that
> after writing a line to the screen you don't see the cursor blinking. I
have
> been in a c++ class for a very short time and am trying to make a very
> simple game in regular text video mode. The cursor is the only thing that
> needs to be fixed. Is there something like the cout.setf(ios::showpoint)
> command to get rid of it. Thanks
>
>
>
>


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