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From: | "John" <fubu36 AT stny DOT rr DOT com> |
Newsgroups: | comp.os.msdos.djgpp |
References: | <Ag4r4.2232$W5 DOT 113174 AT typhoon DOT nyroc DOT rr DOT com> |
Subject: | Re: Cursor |
Lines: | 21 |
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Message-ID: | <INBr4.3727$Z5.105222@typhoon.nyroc.rr.com> |
Date: | Sat, 19 Feb 2000 19:03:04 GMT |
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NNTP-Posting-Date: | Sat, 19 Feb 2000 14:03:04 EST |
Organization: | Time Warner Road Runner - Binghamton NY |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Since in standard c++ there isn't a cursor, graphics or anything else like that only a standard output device there must be a way to turn it off since it isn't part of c++ only a external funtion. Someone has to know. "John" <fubu36 AT stny DOT rr DOT com> wrote in message news:Ag4r4.2232$W5 DOT 113174 AT typhoon DOT nyroc DOT rr DOT com... > Is there anyway in C++ to make it so that you can't see the cursor. So that > after writing a line to the screen you don't see the cursor blinking. I have > been in a c++ class for a very short time and am trying to make a very > simple game in regular text video mode. The cursor is the only thing that > needs to be fixed. Is there something like the cout.setf(ios::showpoint) > command to get rid of it. Thanks > > > >
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