From: "John" Newsgroups: comp.os.msdos.djgpp References: Subject: Re: Cursor Lines: 21 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2919.6600 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 Message-ID: Date: Sat, 19 Feb 2000 19:03:04 GMT NNTP-Posting-Host: 24.95.139.17 X-Complaints-To: abuse AT stny DOT rr DOT com X-Trace: typhoon.nyroc.rr.com 950986984 24.95.139.17 (Sat, 19 Feb 2000 14:03:04 EST) NNTP-Posting-Date: Sat, 19 Feb 2000 14:03:04 EST Organization: Time Warner Road Runner - Binghamton NY To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Since in standard c++ there isn't a cursor, graphics or anything else like that only a standard output device there must be a way to turn it off since it isn't part of c++ only a external funtion. Someone has to know. "John" wrote in message news:Ag4r4.2232$W5 DOT 113174 AT typhoon DOT nyroc DOT rr DOT com... > Is there anyway in C++ to make it so that you can't see the cursor. So that > after writing a line to the screen you don't see the cursor blinking. I have > been in a c++ class for a very short time and am trying to make a very > simple game in regular text video mode. The cursor is the only thing that > needs to be fixed. Is there something like the cout.setf(ios::showpoint) > command to get rid of it. Thanks > > > >