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Mail Archives: djgpp/2000/01/02/18:42:41

From: mikegee AT creator DOT dp DOT ua (Mike Gee)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: SciTech MGL
Date: Sun, 2 Jan 2000 23:57:06 +0200
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To: djgpp AT delorie DOT com
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Hi Matt!

In article <iF7b4.911$S%2 DOT 5985 AT newsfeed DOT slurp DOT net>,  Fri, 31 Dec 1999 
11:43:06 -0800,  Matt Firewalker says...
> Just a quick question: has anyone here ever used SciTech MGL with DJGPP?  If
> so, opinion?  I'm considering switching from Allegro to the MGL library but
> before I do I'd like to hear some opinions.  Thanks a bunch!

It depends on what you are trying to do. In a word: 

Allegro have sound support, extensive texturing, shading and lighting 
functions, utility functions like compression and string handling, kind 
of one-stop-shop universal game-oriented lib.

MGL have OpenGL support and direct full-screen access under Windows via 
WinDirect (lightweight analog to DirectDraw). Only minimal set of drawing 
functions is implemented.

Also, MGL license is more restrictive than Allegro license (or lack of 
it).

If you don't need OpenGL I think you better stay with Allegro. For me it 
is more easy to use than MGL, and no need for additional libs for sound, 
etc.

However if you're all out for performance I suggest you at least test 
drive MGL. 

-- 
Best regards, Mike

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