Mail Archives: djgpp/2000/01/02/18:42:41
Hi Matt!
In article <iF7b4.911$S%2 DOT 5985 AT newsfeed DOT slurp DOT net>, Fri, 31 Dec 1999
11:43:06 -0800, Matt Firewalker says...
> Just a quick question: has anyone here ever used SciTech MGL with DJGPP? If
> so, opinion? I'm considering switching from Allegro to the MGL library but
> before I do I'd like to hear some opinions. Thanks a bunch!
It depends on what you are trying to do. In a word:
Allegro have sound support, extensive texturing, shading and lighting
functions, utility functions like compression and string handling, kind
of one-stop-shop universal game-oriented lib.
MGL have OpenGL support and direct full-screen access under Windows via
WinDirect (lightweight analog to DirectDraw). Only minimal set of drawing
functions is implemented.
Also, MGL license is more restrictive than Allegro license (or lack of
it).
If you don't need OpenGL I think you better stay with Allegro. For me it
is more easy to use than MGL, and no need for additional libs for sound,
etc.
However if you're all out for performance I suggest you at least test
drive MGL.
--
Best regards, Mike
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