From: mikegee AT creator DOT dp DOT ua (Mike Gee) Newsgroups: comp.os.msdos.djgpp Subject: Re: SciTech MGL Date: Sun, 2 Jan 2000 23:57:06 +0200 Organization: ISP "Creator OnLine" Lines: 30 Message-ID: References: NNTP-Posting-Host: ltty11.dnepr.net.ua X-Trace: ontario.dnepr.net.ua 946850349 38862 195.248.169.27 (2 Jan 2000 21:59:09 GMT) X-Complaints-To: abuse AT dnepr DOT net DOT ua NNTP-Posting-Date: 2 Jan 2000 21:59:09 GMT X-Newsreader: MicroPlanet Gravity v2.12 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi Matt! In article , Fri, 31 Dec 1999 11:43:06 -0800, Matt Firewalker says... > Just a quick question: has anyone here ever used SciTech MGL with DJGPP? If > so, opinion? I'm considering switching from Allegro to the MGL library but > before I do I'd like to hear some opinions. Thanks a bunch! It depends on what you are trying to do. In a word: Allegro have sound support, extensive texturing, shading and lighting functions, utility functions like compression and string handling, kind of one-stop-shop universal game-oriented lib. MGL have OpenGL support and direct full-screen access under Windows via WinDirect (lightweight analog to DirectDraw). Only minimal set of drawing functions is implemented. Also, MGL license is more restrictive than Allegro license (or lack of it). If you don't need OpenGL I think you better stay with Allegro. For me it is more easy to use than MGL, and no need for additional libs for sound, etc. However if you're all out for performance I suggest you at least test drive MGL. -- Best regards, Mike