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| Message-ID: | <385EC982.A294A553@sgi.net> | 
| From: | John & Susie <jdk AT sgi DOT net> | 
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| Newsgroups: | comp.os.msdos.djgpp | 
| Subject: | Re: Book recommendations for C++ and 3D graphics | 
| References: | <385D2A76 DOT AE236D18 AT freenetname DOT co DOT uk> | 
| Lines: | 25 | 
| Date: | Mon, 20 Dec 1999 19:27:46 -0500 | 
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| X-Trace: | news.sgi.net 945736103 209.166.130.71 (Mon, 20 Dec 1999 19:28:23 EST) | 
| NNTP-Posting-Date: | Mon, 20 Dec 1999 19:28:23 EST | 
| Organization: | Stargate Industries, LLC | 
| To: | djgpp AT delorie DOT com | 
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp | 
| Reply-To: | djgpp AT delorie DOT com | 
Check this link... http://www.eckelobjects.com/ThinkingInCPP2e.html Daniel Phillips wrote: > > Could anyone recommend a good indepth guide to C++ (and C) that also > covers things like header files and so on. It doesn't need to be aimed > at a complete beginner, but it needs to be readable and explain all the > topics well. > > I'm also looking for a book on 3D graphics, in relation to games, which > explains the theory, gives a guide on writing engines and basically > gives a complete beginner to 3D graphics a good introduction. One book > that I have read about a while ago was called "The Black Art of 3D Games > Programming" (I think) and this was supposedly quite good. Can anyone > comfirm that? > > It would be helpful if both books could be used with DJGPP as this is > really the only compiler I have. > > Thanks for your help, > Daniel Phillips.
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