Message-ID: <385EC982.A294A553@sgi.net> From: John & Susie X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Book recommendations for C++ and 3D graphics References: <385D2A76 DOT AE236D18 AT freenetname DOT co DOT uk> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 25 Date: Mon, 20 Dec 1999 19:27:46 -0500 NNTP-Posting-Host: 209.166.130.71 X-Complaints-To: abuse AT stargate DOT net X-Trace: news.sgi.net 945736103 209.166.130.71 (Mon, 20 Dec 1999 19:28:23 EST) NNTP-Posting-Date: Mon, 20 Dec 1999 19:28:23 EST Organization: Stargate Industries, LLC To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Check this link... http://www.eckelobjects.com/ThinkingInCPP2e.html Daniel Phillips wrote: > > Could anyone recommend a good indepth guide to C++ (and C) that also > covers things like header files and so on. It doesn't need to be aimed > at a complete beginner, but it needs to be readable and explain all the > topics well. > > I'm also looking for a book on 3D graphics, in relation to games, which > explains the theory, gives a guide on writing engines and basically > gives a complete beginner to 3D graphics a good introduction. One book > that I have read about a while ago was called "The Black Art of 3D Games > Programming" (I think) and this was supposedly quite good. Can anyone > comfirm that? > > It would be helpful if both books could be used with DJGPP as this is > really the only compiler I have. > > Thanks for your help, > Daniel Phillips.