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| From: | DavMac AT iname DOT com (Davin McCall) |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: Game Speed |
| Date: | Mon, 18 Oct 1999 09:06:11 GMT |
| Organization: | Monash Uni |
| Lines: | 17 |
| Distribution: | world |
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| NNTP-Posting-Host: | damcc5.halls.monash.edu.au |
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| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
On Sun, 17 Oct 1999 23:36:06 -0500, "Damian Yerrick"
<web DOT poison AT pineight DOT 8m DOT com> wrote:
>Creating an interrupt will use up one of Allegro's interrupt
>slots. I use one of Allegro's timer handlers whose frequency
>is 70 Hz. It's called retrace_count
That's not a timer which counts monitor retraces, is it? I used that
technique in a game and it runs at a different speed on various
computers, depending on video card/monitor (*NOT* on CPU, trust me -
it was running *much faster* on an old 486 than it was on a
Pentium-233. Take out the retrace check and the Pentium hoons).
Davin.
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*** davmac - sharkin'!! davmac AT iname DOT com ***
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