| delorie.com/archives/browse.cgi | search |
| Message-ID: | <8D53104ECD0CD211AF4000A0C9D60AE3015FCCB3@probe-2.acclaim-euro.net> |
| From: | Shawn Hargreaves <ShawnH AT Probe DOT co DOT uk> |
| To: | djgpp AT delorie DOT com |
| Subject: | Re: Saving random seed, and Allegro |
| Date: | Thu, 2 Sep 1999 10:21:02 +0100 |
| MIME-Version: | 1.0 |
| X-Mailer: | Internet Mail Service (5.0.1460.8) |
| Reply-To: | djgpp AT delorie DOT com |
Tom Morton writes: > Using the rotate_sprite() function works fine when compiled on my Intel Celeron > system and run on either of my systems. > However, when compiled on my other system (AMD K6, S3 graphics card) the > sprite seems to be inverted. There was a bug in truecolor sprite rotation in Allegro 3.1, but it is fixed in 3.11. I don't believe that you have the same library version on both machines... Shawn Hargreaves.
| webmaster | delorie software privacy |
| Copyright © 2019 by DJ Delorie | Updated Jul 2019 |