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| Message-ID: | <37AFE47C.F58B11A4@maths.unine.ch> |
| Date: | Tue, 10 Aug 1999 10:36:12 +0200 |
| From: | Gautier <gautier DOT demontmollin AT maths DOT unine DOT ch> |
| X-Mailer: | Mozilla 4.07C-SGI [en] (X11; I; IRIX64 6.5 IP30) |
| MIME-Version: | 1.0 |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Re: cwsdpmi |
| References: | <7onkea$q6p$1 AT trex DOT antw DOT online DOT be> |
| NNTP-Posting-Host: | hilbert.unine.ch |
| Lines: | 29 |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
> Can someone tell me why DPMI disappears each time a program used it. > > e.g : > > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > C:\...\>cwsdpmi.exe > C:\...\>game.exe > (play the game) > (quit the game -- it's not good anyway :-) > C:\...\>game.exe > Load error : no DPMI - get csdpmi*b.zip > > ... > This becomes very annoying when I'm testing this game > (I constantly forget to restart cwsdpmi -- frustration all over) Running cwsdpmi alone makes DPMI available *once* (for the next program); to "cwsdpmi -p" loads it permanently. What is strange is that the stub in game.exe normally runs automatically cwsdpmi when no DPMI service is detected. Maybe your cwsdpmi.exe is not in the PATH... -- Gautier -------- http://members.xoom.com/gdemont/
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