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Message-Id: | <3.0.6.32.19990225001259.00941de0@pop.globalserve.net> |
X-Sender: | derbyshire AT pop DOT globalserve DOT net |
X-Mailer: | QUALCOMM Windows Eudora Light Version 3.0.6 (32) |
Date: | Thu, 25 Feb 1999 00:12:59 -0500 |
To: | djgpp AT delorie DOT com |
From: | Paul Derbyshire <pderbysh AT usa DOT net> |
Subject: | Re: Allegro and dirty rectangles and fps |
In-Reply-To: | <36D20444.414A@club-internet.fr> |
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<36CB8E75 DOT 3599 AT club-internet DOT fr> | |
<MPG DOT 11364a01a0b45ebf98a4a9 AT news DOT freeserve DOT net> | |
<7ak89i$2bn$1 AT holly DOT prod DOT itd DOT earthlink DOT net> | |
<199902192035 DOT PAA01466 AT envy DOT delorie DOT com> | |
Mime-Version: | 1.0 |
Reply-To: | djgpp AT delorie DOT com |
At 02:28 AM 2/23/99 +0100, you wrote: >Just a little q: > >Would it be possible to to refresh every second line >in say a 3D-game (and hence boosting the framerate) >without getting an awfoul result? > >Anybody tried? This is done all the time actually on certain video hardware that supports it. -- .*. "Clouds are not spheres, mountains are not cones, coastlines are not -() < circles, and bark is not smooth, nor does lightning travel in a `*' straight line." ------------------------------------------------- -- B. Mandelbrot |http://surf.to/pgd.net _____________________ ____|________ Paul Derbyshire pderbysh AT usa DOT net Programmer & Humanist|ICQ: 10423848|
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