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| From: | "Dylan Trotter" <trotterd AT idirect DOT ca> |
| Newsgroups: | comp.os.msdos.djgpp |
| Subject: | Timing |
| Date: | Sat, 30 Jan 1999 00:40:14 -0500 |
| Lines: | 16 |
| X-Newsreader: | Microsoft Outlook Express 4.72.3110.1 |
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| NNTP-Posting-Host: | liv5-32.oshawa.idirect.com |
| Message-ID: | <36b31e2e.0@nemo.idirect.com> |
| X-Trace: | 30 Jan 1999 09:58:54 +0500, liv5-32.oshawa.idirect.com |
| Organization: | via Internet Direct |
| To: | djgpp AT delorie DOT com |
| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
| Reply-To: | djgpp AT delorie DOT com |
I have been programming for a while, and have a good grip on how to program
the system timer using an interrupt service routine to create a useful
timing system, but I fail to grasp how to time things so that they are the
same speed on all machines, so that the frames per second differ depending
on the speed of the machine. Please note that I am referring to game
programming.
If anyone could help me in understanding how this works or direct me to a
page which can explain it, I would greatly appreciate it.
Thank you in advance,
Dylan Trotter
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