From: "Dylan Trotter" Newsgroups: comp.os.msdos.djgpp Subject: Timing Date: Sat, 30 Jan 1999 00:40:14 -0500 Lines: 16 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 NNTP-Posting-Host: liv5-32.oshawa.idirect.com Message-ID: <36b31e2e.0@nemo.idirect.com> X-Trace: 30 Jan 1999 09:58:54 +0500, liv5-32.oshawa.idirect.com Organization: via Internet Direct To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com I have been programming for a while, and have a good grip on how to program the system timer using an interrupt service routine to create a useful timing system, but I fail to grasp how to time things so that they are the same speed on all machines, so that the frames per second differ depending on the speed of the machine. Please note that I am referring to game programming. If anyone could help me in understanding how this works or direct me to a page which can explain it, I would greatly appreciate it. Thank you in advance, Dylan Trotter