Mail Archives: djgpp/1998/11/15/13:00:16
| Message-ID: | <364F1509.80988EBF@widomaker.com>
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| Date: | Sun, 15 Nov 1998 12:53:13 -0500
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| From: | Wes Kurdziolek <wesk AT widomaker DOT com>
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| X-Mailer: | Mozilla 4.5 [en] (WinNT; I)
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| Newsgroups: | comp.os.msdos.djgpp,comp.graphics.api.opengl
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| Subject: | Re: OpenGL and DJGPP
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| References: | <364D4E35 DOT BC8123BE AT Helsinki DOT fi>
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| X-Trace: | 15 Nov 1998 12:58:26 +0500, pm9-19.wmbg.widomaker.com
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| Lines: | 28
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| To: | djgpp AT delorie DOT com
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| DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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| Reply-To: | djgpp AT delorie DOT com
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OpenGL was never meant for software rendering. It might be speedy on a dual
PII-450Mhz, but there's no point to using it unless you're specifically
targetting an audiance who will have OpenGL equipped hardware. Allegro is a
very good alternative to OpenGL, and DirectX (if you have the time to learn
it) is even better.
Wes
wesk AT widomaker DOT com
Teemu Kurppa wrote:
> Hi!
> I tried to find answer for my question from web and faqs, but without
> result:
>
> Is it possible to build OpenGL programs without hardware support (ie.
> all rendering is software implemented) on DJGPP ?
>
> I downloaded Microsoft's OpenGL-package for Win 95, and also GLUT, but
> all instructions on web seems to concentrate on setting up OpenGL for
> some commercial compiler (for example Visual C ...)
>
> I've tried to get path's and everything right, but it just doesn't work?
> If anybody could help, it would be much appreciated
>
> Thanks in advance,
> Teemu
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